//******************************************************* //* Day of Defeat 1.3 Config By Andc * //* * //******************************************************* //*** BINDS *** //***************** bind "TAB" "+showscores;timeleft;stopsound" //*** NETWORK *** //******************* rate "18000.250000" cl_updaterate "75" cl_cmdrate "101.02" net_graph "3" net_scale "5" net_graphpos "2" graphheight "618" //*** MISC *** //**************** hud_fastswitch "1" r_drawviewmodel "0" _ah "0" cl_xhair_style "6" cl_corpsestay "0" cl_hud_objectives "1" cl_hud_objtimer "1" cl_hud_reinforcements "0" cl_hud_health "1" cl_hud_ammo "1" cl_identicon "1" cl_easymode "1" cl_hud_msgs "2" cl_dmsmallmap "0" con_color "100 230 100" bind "f1" "name 7up" bind "F2" "name 666%-%7up" bind "F3" "name [HIID]Andc" bind "j" "gl_spriteblend 0" name "7up" bind "MWHEELdown" "invnext" bind "MWHEELup" "invprev" bind "q" "lastinv" bind "n" "changeclass" alias "tunedefault" "rate 18000.250000; cl_cmdrate 101.02; cl_updaterate 75; echo **************************************** rate 12.5k ********************************************" alias "tunehigh" "rate 25000; cl_cmdrate 101; cl_updaterate 50; echo **************************************** rate 25k ********************************************" alias "tunelow" "rate 2000; cl_cmdrate 45; cl_updaterate 101; echo ************************************ rate 2k **************************************************" alias "tunemedium" "rate 10000.204; cl_cmdrate 80; cl_updaterate 40; echo **************************************** rate 10k *********************************************" bind "f6" "tunedefault" bind "f7" "tunelow" bind "f8" "tunemedium" bind "f9" "tunehigh" //*** GRAPHICS *** //********************* r_detailtextures "0" gamma "10" brightness "10" lightgamma "2.5" texgamma "2" cl_particlefx "0" gl_max_size "256" cl_dynamiclights "1" cl_weatherdis "0" cl_himodels "0" cl_fog "0" gl_cull "1" gl_clear "1" gl_smoothmodels "1" gl_wateramp "0" gl_spriteblend "0" mp_decals "2" r_decals "10" ati_npatch "0" fps_max "100" developer "0" ati_subdiv "0" //*** MOUSE & CROSSHAIR *** //**************************** vid_d3d "1" m_filter "1.000000" m_pitch "-0.022000" m_yaw "0.022000" sensitivity "1.80000" //*** SOUNDS *** //****************** developer "0" s_disable_a3d s_a3d "0" s_eax "1" s_2dvolume "0.85" s_verbwet "0.25" s_distance "100" s_min_distance "8" s_max_distance "1000" s_automin_distance "5" s_automax_distance "30" s_bloat "2" s_geometry "1" s_reverb "1" s_rolloff "1.0" s_doppler "0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_occlude "1" s_occfactor "1" s_reflect "1" ambient_level "0.3" ambient_fade "500" hisound "1" volume "0.25" _snd_mixahead "0.1" room_off "1" suitvolume "0.9" bgmvolume "0" developer "0" loadas8bit "0" vid_d3d "1" hisound "1"